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Hand Engine software

hand engine software

From production day to pipeline, hand motion capture that fits like a glove

If MoCap Pro gloves are rockets, Hand Engines are mission control. Designed for the busy motion capture phase. Gloves can be quickly connected, configured and calibrated.

Hand Engine is the interface between the glove and the animation software. Choose how to log data and how to retarget. Hand Engine puts you in control.

Quick set-up with powerful optimization tools

Calibrate each performer in 30 seconds and capture data in less than 1 minute. Hand Engine is designed so you can focus on shooting.

Whatever the scene, Hand Engine has powerful tools to adjust and optimize calibration. See results instantly and make adjustments to get the exact results you want.

Hand Engine software
Hand Engine software

Multi-Performer Motion Capture Shooting

Calibrate each performer in 30 seconds and capture data in less than 1 minute. Hand Engine is designed so you can focus on shooting.

Whatever the scene, Hand Engine has powerful tools to adjust and optimize calibration. See your results instantly and make adjustments to get the exact results you want.

Hand Engine software

Complicated Props or Sign Language Handling

Take a stable, stable pose and record the hand movements that continue in between. Fine-tune the calibration with the Set Key Pose function to get realistic hand movements as well as accurate poses for applications such as prop scenes or sign language.

Hand Engine software

Complicated Props or Sign Language Handling

Stretch sensors are great for capturing detailed, lifelike movement. Our sensors capture movement at every joint, so you can use our powerful pose-based tools to tweak and adjust your calibration to get the results you need.

Production Ready: Anywhere

On production day, you should focus on performance. Hand Engine is designed to simplify your production day. Everything you need in one place to blend and enhance the way you work.

From minimizing setup time to making it easy to monitor and manage performers, Hand Engine is designed for the most demanding motion capture environments.

Fits easily into pipeline

The transition from motion capture to animation should be seamless, and data management is key to success.

Because every pipeline is different, Hand Engine gives you the option to sync your target character's hand and body data any way you want.

With hand data recorded in a format that can be easily digested by pipelines, data management is simple and reliable.

live streaming

We constantly add new integrations to Hand Engine. You can stream live data to Unreal Engine, Unity 3D, MotionBuilder and Maya today.

FBX for retargeting in post

Make retargeting in post simple and accurate by exporting hand data from Hand Engine as part of a full-body FBX file.

Native integration with Xsens

Best of both worlds. Calibrate the glove in Hand Engine using all the tools you need, click record in Xsens MVN Animate Plus or Pro, and the hand data will be automatically remapped to your body via native integration.

time code

Timecode synchronization makes it easy to synchronize MoCap Pro glove data with body data from Vicon  or OptiTrack systems.

remote triggering

Trigger recording remotely from the Hand Engine of a Vicon, Qualisys or OptiTrack system.

Full features and specifications

- Record for up to 6 players at the same time

- Use your own FBX to remap the Hand Engine's output to match your custom character.

- Save performer and calibration profiles

- Calibrate performers in 30 seconds using Express Calibration.

Calibration result preview

- Use the posture tool to adjust the calibration to get the result you need.

- Set the main pose according to the movement of the actor

- Includes a library of pre-made poses (e.g. American Sign Language ASL)

- Edit and create your own poses, import/export Hand Engine pose library files

- Auto Capture - Automatically jumps through the pose library to the timer.

PC clock, Vicon and OptiTrack timecode support

- Record and play raw data files

- Comprehensive knowledge base and customization from the StretchSense support team support

​installation

When you create your account, within two business days we will assign you a license and give you access to the Hand Engine installer.

hardware requirements

Minimum requirements to operate this product: Windows 10 (x64) / CPU 2.5 GHz / GPU dedicated graphics / 8 GB of memory

integrated

Stream directly to Unreal Engine, Unity3D, MotionBuilder, Maya, Xsens MVN. Animate and synchronize timecode with OptiTrack and Vicon systems.

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