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Game Engine

Optitrack-Plugin

Unreal Plugins

Our free Unreal Engine integration connects virtual objects and characters to the real world. Easily attach markers to physical props to instantly create VR motion controllers, then use them to position and orient Unreal Actors. Tracking data is streamed from Motive software to one or more participating client applications using the NatNet protocol.

Optitrack-Plugin

Unity Plugins

Our free Unity game engine integration connects virtual objects and characters to the real world. Easily attach markers to physical props to create VR motion controllers on the fly, then use them to position and orient Unity GameObjects. The position of the marker is drawn in the editor viewport to help you quickly align your art assets. Tracking data is streamed from Motive software to one or more participating client applications using the NatNet protocol.

Content Creation

Optitrack-Plugin

MotionBuilder Plugins

Free real-time client plugin for MotionBuilder (2009-2018). You can stream markers, rigid bodies and skeletons. The OptiTrack MotionBuilder Plugin is a collection of MotionBuilder widgets, scripts and samples used to work with NaturalPoint data inside MotionBuilder. Device plugins allow users to stream live data into MotionBuilder.

Optitrack-Plugin

Maya Plugins

The Insight VCS Maya Plugin is an Autodesk® Maya® plug-in designed for working with real-time virtual cameras within the Maya® environment. The Insight VCS plugin provides real-time 6 DoF camera position, orientation and virtual camera control.

SDK

Optitrack-Plugin

Camera SDK

The Camera SDK is a free development package that allows users to control and capture NaturalPoint cameras to customize tracking and vision applications. The SDK includes complete camera control, 2D object data access, camera synchronization, and comprehensive vector tracking. It is a complete set of tools for creating cost-effective and powerful applications from scratch or integrating with existing software.

Optitrack-Plugin

NatNet SDK

NatNet's client/server architecture allows the client application to run on the same machine as the tracking software (synchronously), on a separate machine, or both. The SDK is fully integrated with standard APIs (C/C++/.NET), tools (Microsoft Visual Studio) and protocols (UDP/Unicast/Multicast). Using the NatNet SDK, developers can quickly integrate OptiTrack motion tracking data into new and existing applications, including custom plugins for third-party applications and engines for real-time streaming.

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