Shepherd
Facial Motion Capture Command Center
Shepherd
Mark IV Headcam Operator Software for AJA KiPro Devices
One streamlined, operator-friendly interface for all players
Simple setup for more performance-oriented management
Full timecode support with triggers supported by Vicon, Xsens and Optitrack Systems
General Workflow for Shepherd 1.0
Setup: Add KIPRO Device
Studio tracks and animates all facial performance with one-click calibration. Our neural network technology easily recognizes users' faces from live cameras or pre-recorded media. Interactive events, virtual productions and large-scale content creation are all possible at Studio.
Connect to MOCAP system
Studio tracks and animates all facial performance with one-click calibration. Our neural network technology easily recognizes users' faces from live cameras or pre-recorded media. Interactive events, virtual productions and large-scale content creation are all possible at Studio.
Performance record
Motion Effects is a powerful system for building additional logic into real-time data streams. Effects are used to manipulate the data to do exactly what you want, giving you unparalleled direct control over the final animation.
Media transfer and organization
All character rigs are freely movable in Studio. Studio's standard set of controls can be mapped to custom avatars, making it easy to stream facial animation data to Faceware-enabled plugins from Unreal Engine, Unity, Motionbuilder and soon Maya.
Features of Shepherd 1.0
Setup: Add KIPRO Device
Studio tracks and animates all facial performance with one-click calibration. Our neural network technology easily recognizes your face from a live camera or pre-recorded media. Interactive events, virtual productions and large-scale content creation are all possible at Studio.
Performance record
Motion Effects is a powerful system for building additional logic into real-time data streams. Effects are used to manipulate the data to do exactly what you want, giving you unparalleled direct control over the final animation.
Connect to MOCAP system
Studio tracks and animates all facial performance with one-click calibration. Our neural network technology easily recognizes your face from a live camera or pre-recorded media. Interactive events, virtual productions and large-scale content creation are all possible at Studio.
Media transfer and organization
All character rigs are freely movable in Studio. Studio's standard set of controls can be mapped to custom avatars, making it easy to stream facial animation data to Faceware-enabled plugins from Unreal Engine, Unity, Motionbuilder and soon Maya.
MoCap System LYNC
Shepherd's Mocap system Lync controls the body mocap system to Shepherd's facial capture system. Lync integrates your Vicon, Xsens or Optitrack system with Faceware Headcams to give you unprecedented control over mocap shooting. This is the mocap feature you didn't know you were waiting for.
smart function
By combining various features related to facial motion capture and centralizing them into a single application, Shepherd integrates the most necessary data and options into one program. include:
Add/remove device
Arm/Disarm Deck
Group playlists
Sort playlist
Reorganize the device list
One-click network device detection
Change device name
Displayed input settings
playback options
hard drive storage warning
device status
Multi-Channel Changer (Ki Pro Ultra Plus only)
and more...
By putting everything you need front and center, Shepherd lets you work smarter, not harder.
custom channel identifier
Exclusive to Ki Pro Ultra Plus, Shepherd now offers custom channel identifiers for all your multi-channel recording needs. For teams utilizing Ki Pro Ultra Plus multi-channel setups, Channel Identifiers allow you to add a unique attribute schema to a series of takes for easier identification and customization.
tablet integration
Shepherd runs on Windows 10 devices including tablets. Now you have the flexibility to literally control your face capture shots from the palm of your hand. Get out of your workstation and do your work on your own terms.